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Nintendo Wi-Fi Connection
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Nintendo Wi-Fi Connection : ウィキペディア英語版
Nintendo Wi-Fi Connection

The (commonly abbreviated WFC) was an online multiplayer gaming service run by Nintendo to provide free online play in compatible Nintendo DS and Wii games. The service included the company's Wii Shop Channel and DSi Shop game download services, which still work. It also ran features for the Wii and Nintendo DS systems.
Games designed to take advantage of Nintendo Wi-Fi Connection offered Internet play integrated into the game. When promoting this service, Nintendo emphasized the simplicity and speed of starting an online game. For example, in ''Mario Kart DS'', an online game was initiated by selecting the online multiplayer option from the main menu, then choosing whether to play with friends, or to play with other gamers (either in the local region or worldwide) at about the same skill level. After a selection was made, the game started searching for an available player.
On January 26, 2012, it was announced by Nintendo during an investors' meeting that the Nintendo Wi-Fi Connection service will be succeeded by and absorbed into Nintendo Network. This new online system will eventually unify the 3DS and Wii U platforms and replace Friend Codes, while providing paid downloadable content, an online community style multiplayer system, and personal accounts. Nintendo Network is fully supported on the Nintendo 3DS and on the Wii U, whilst still continuing providing partial legacy support for both Wii and Nintendo DS under the Nintendo Wi-Fi Connection brand. Specifically, the Wii U can boot to Wii mode and then access the Wii Message Board messages which have been recorded by the gameplay progress of compatible local games, but it cannot send Wii Message Board messages remotely between different machines.
The Nintendo Wi-Fi Connection service was terminated on May 20, 2014 for all Wii and DS games; online play features incorporated into these games are no longer available. The shutdown is connected to the shutdown of multiplayer services by GameSpy, who was acquired by Glu Mobile in 2012. 3DS and Wii U games are not affected by the shutdown because their multiplayer platform uses Nintendo's own infrastructure instead of a third-party service. The Wii Shop Channel, DSiWare shop, third-party video services, and the Pay & Play variants will remain active for the moment.〔(【引用サイトリンク】url=http://ca.ign.com/articles/2014/02/27/nintendo-terminating-wi-fi-service-for-ds-and-wii )〕〔(【引用サイトリンク】url=http://ca.ign.com/articles/2014/04/03/gamespy-multiplayer-shutting-down-hundreds-of-games-at-risk )
The shutdown had an immediate effect on all Nintendo-published Wii and Nintendo DS titles, however it may not necessarily apply to certain third-party titles, which could have separate servers running their own games' online functions. For example, Electronic Arts revealed that some of the games they published on the Wii and Nintendo DS had their online support terminated on June 30, 2014.
A small selection of online-enabled Wii games, such as newer ''FIFA'' and ''Call of Duty'' games and ''Dragon Quest X'', which by happenstance are not branded under the Nintendo Wi-Fi Connection, may continue using their online functions normally.
==Launch==
On November 14, 2005, the Nintendo Wi-Fi Connection was deployed, having been developed under the direct supervision of company president Satoru Iwata. Nintendo's Takao Ohara lamented that Nintendo's long history of online strategies had each quit due to unexpectedly insufficient userbases, but that the Wi-Fi Connection had in four months garnered 2.9 million connections from over one million unique users. To achieve the goal of a truly sustainable online userbase with the most-used network service in the world, Ohara described a new strategy of identifying and relieving four main barriers. The proposed four barriers are difficult setup procedures, the psychological barrier preventing newcomers from joining in games, the unpleasantness of receiving abuse from other players, and the cost barrier. The company's proposed online strategy at this point was called "simple, safe, free". Nintendo believed that the online platform's success directly propelled the commercial success of the entire Nintendo DS platform. The Nintendo Wi-Fi Connection then served as part of the basis of what would become the Wii.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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